POV-Ray photon mapping - quick

It turns out you can drastically increase the speed of a photon mapping render by turning object reflections off:
sphere {
<-3.3828278, 1.3612305, 6.065379>, 0.6
texture{
pigment {color rgb <1.0, 1.0, 1.0>}
finish {
ambient 0.075
diffuse 0.9
reflection 0.9
}
}
photons { target reflection off }
}
The square artefact in the scattered media in image above shows the downside of using a box for a media container, I’ll use a sphere in future scenes:
