POV-Ray photon mapping

Not visually pleasing but I wanted to see how to render rays of light in POV-Ray. There two things you need: a box/container for the whole scene with media/scattering, and to render with photon mapping. The scene was made using a Kotlin script builder similar to: POV-Ray Kotlin script blobgen
#declare rad = on;
#declare hqRad = on;
global_settings {
#if(rad)
radiosity {
#if(hqRad)
pretrace_start 0.08
pretrace_end 0.01
count 500
nearest_count 10
error_bound 0.02
recursion_limit 1
low_error_factor 0.2
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
#end
}
#end
photons {
count 2000
media 100
}
}
camera {
location <0.0, 0.0, -25.0>
look_at <0.0, 0.0, 0.0>
}
light_source {
<0.0, 0.0, 0.0> rgb <1.0, 1.0, 1.0>
looks_like {
sphere {
<0,0,0>, 2
texture{
pigment {color rgb <1, 1, 1>}
finish {
ambient 1 diffuse 5
emission 2
}
}
}
}
}
background {color rgb <0.0, 0.0, 0.0>}
box { <-10, -10, -10>, <10, 10, 10>
pigment { rgbt 1 }
hollow
interior {
media {
scattering { 0.5, 0.005 extinction 0.8 }
samples 30
}
}
}
//Spheres
sphere {
<-8.634976, 4.4759254, -1.8721784>, 0.6
texture{
pigment {color rgb <0.30298874, 0.8694627, 0.8612276>}
finish {
ambient 0.075
diffuse 0.9
reflection 0.9
}
}
photons {
target reflection on
}
}
// ... thousands of spheres here
sphere {
<-0.36827052, -3.8570876, -3.129366>, 0.2
texture{
pigment {color rgb <0.30298874, 0.8694627, 0.8612276>}
finish {
ambient 0.075
diffuse 0.9
reflection 0.9
}
}
photons {
target reflection on
}
}