Image loading
import coracle.Drawing
import coracle.Image
class BasicImage: Drawing() {
lateinit var testImage: Image
var x = 0
override fun setup() {
size(450, 550)
x = width
testImage = loadImage("input_image")
}
override fun draw() {
image(testImage, x, 0)
x--
image(testImage, 0, 275, width, height/2)
if(x < 0) noLoop()
}
}