Image loading
import coracle.Drawing
import coracle.Image
class BasicImage: Drawing() {
var testImage: Image
lateinit
var x = 0
override fun setup() {
(450, 550)
size
= width
x
= loadImage("input_image")
testImage }
override fun draw() {
(testImage, x, 0)
image--
x
(testImage, 0, 275, width, height/2)
image
if(x < 0) noLoop()
}
}